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Old Dec 02, 2006, 03:54 PM // 15:54   #21
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The only Paragon skill that hurt me at all was Stand Your Ground and 10 energy compared to 5 didn't effect me that much. Incoming has no place in PvE so I"m ok there. I really wouldn't call this a nerf at all, just a minor adjustment.
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Old Dec 02, 2006, 04:55 PM // 16:55   #22
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Quote:
Originally Posted by Skuld
1) Its called balance man

2) Chests are totally random, and a gold sink, I wouldn't go there looking to make money from them. Bad luck on the green weekend, prehaps you could buy up some of the farmed greens at deflated prices?

3) Thing is, heroes don't need runes or gear. We played through proph and factions with no runes on hench ^^

I agree with you on storage
Yeah but you know that the gold drops are screwy when you're paying 100 times more for the exact same item in a gold, when the green is insanely cheaper. I suppose it's all about the skin for some people. I think any key that costs you 1.5k to purchase should automatically be a gold chest. Period.
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Old Dec 02, 2006, 05:08 PM // 17:08   #23
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Quote:
Originally Posted by Mad King Corn
I sort of figured that it was PVP. I never play PVP and have no interest in it at all so yes I do feel short changed by Anet because of it. PVE people should not have to be nerfed because of game imbalances in PVP. I paid good money for my games and and don't think its fair my fun should suffer for a part of the game I will never use.
It's totally fair, you paid good money for Guild Wars, a hybrid PvE and PvP game. If you don't want peanut butter in your chocolate don't buy a Reese's Peanut Butter Cup.

Even if it wasn't, if something is imbalanced in PvP, there's a good chance it's just as easy to trivialize PvE with it.
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Old Dec 02, 2006, 05:15 PM // 17:15   #24
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Originally Posted by ValaOfTheFens
I've been buying keys like mad in the hope that I get a good gold Fire staff or wand for Acolyte Sosuke. Most of the golds I get are janky Assassin or Mesmer weapons.
offtopic but worth mentioning

you can get an easy 20/20 Fire Staff from the Collector at the Marketplace
http://gw.gamewikis.org/wiki/Attendant_Nashu
5 Putrid Cysts (common afflicted drop)
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Old Dec 02, 2006, 05:36 PM // 17:36   #25
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Originally Posted by Ninna
offtopic but worth mentioning

you can get an easy anything from the Collectors
http://gw.gamewikis.org/wiki/Collectors
I fixed it for you.
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Old Dec 02, 2006, 06:04 PM // 18:04   #26
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Originally Posted by Savio
PvE vs PvP debates always turn into flame wars and are getting old, so knock it off.

I'd also like to add that telling someone to get a life is silly, considering that you're posting on a fansite.
QFT.

This is one of the best posts I've read in months! Made my day....
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Old Dec 02, 2006, 06:35 PM // 18:35   #27
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Yes i agree storage should have been added when you merge campains, I think and extra 4 slots would have sufficed per camapain. Material storage a great thing :-) Now maybe rune or dye storage.

Personally i like collector weapons, I have a few golds,purples loots that were worth keeping , But for my ele , I still use the fire staffs from the collector right outside of ice caves of sorrow mission,max dmge and 20%& 20 %, for a few imp hearts. Yeah its blue but way better than most of the stuff that drops.
Even some of the crafted ones are pretty good , bit pricy 5p but could be cheaper than buying some looted thing with crappy mods for the same or higher price. Just because its green,gold or purple doesnt automaticly make it better.
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Old Dec 02, 2006, 08:15 PM // 20:15   #28
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Originally Posted by Mad King Corn
3.- Rune prices and availability are insane. My characters all have good runes but getting my heros the runes they need to be effective will take years at the current prices. A
What? O.o People are STILL complaining about the runes - the vast majority of which are 100gold?! Ok, fine, you want radiants on your people: I've gotten 7 radiant insignias from drops _from playing the game normally on one character_.

Storage has gotten better with extra character slots + heroes to store like 120 weapons (for me), but I agree - a better storage is needed.

As for the rest, sigh, tired of the nerf rant, rune rant, me me me, now now now rants.
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Old Dec 02, 2006, 08:28 PM // 20:28   #29
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PVP kills more games. Why? PVE mobs have no lobby, so they cannot whine about spells etc. But PVP has so many lobbyists it's not funny. Everytime someone loses they come to the boards, and complain until all profs eventually get ruined.

Me personally, I wish I could find a game like GW without PVP or at least 2 separate systems that do not effect each other (in other words a balance change in pvp does not make it's pve counterpart useless.)
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Old Dec 02, 2006, 08:37 PM // 20:37   #30
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Look past the lack of drops for you and try to find other avenues of income
I am not so much trying to increase my income as I am to locate max damage weapons with good mods for all my heros. Yea, I suppose I am spoiled and only want the best for my heros, my goal is to give all my heros Superior runes for their main skill, a major vigor rune for health, and a few minor runes along with a great weapon nicely modded. I also want to "pimp out" all of my heros with good looking armor, very good weapons etc, its just very difficult to do if the weapon and rune drops I get are very poor. Until now it didnt bother me too much because all of my characters have great weapons, runes, armor etc, but my heros need to be spoiled too. :-)


Quote:
So, all your love and dedicate to the paragon is reduced to only 4 skills? because only 4 of 75 skills were changed. ... come on.
Unfortunatly the build I liked best used those skills. I was actually quite proud of the build and even talked about it alot with friends.



Quote:
I think any key that costs you 1.5k to purchase should automatically be a gold chest. Period.
Amen!

Quote:
Me personally, I wish I could find a game like GW without PVP or at least 2 separate systems that do not effect each others (in other words a balanace change in pvp does not make it's pve counterpart useless.)
When they do, Guild Wars will be removed from my hard drive and I will be playing the new one, thats for sure! I like Guild Wars alot still but changes made because of the PVP side is quickly spoiling the fun for me. It does not seem that Anet notices this, or perhaps they do and simply favor and gear the game for the PVP players.
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Old Dec 02, 2006, 10:10 PM // 22:10   #31
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Imagine Guild Wars without nerfs or buffs from the start. I can picture quite a bit less profession and build diversity compared to what it is now. And I'm betting the rune prices of all the overpowered professions/builds would be a lot more to complain about than the current rune market.

As for PvP affecting PvE - It is often the reverse that occurs as well. Do you truly believe that pure PvE, online games never have nerfs or changes?

No offence, but it seems like you are looking for a game that never changes, where the enemies die by the aura of your presence and godly artifacts drop at whim.

An increase in storage size, I do agree, needs to be implemented.
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Old Dec 02, 2006, 10:21 PM // 22:21   #32
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Mad King Corn, Game companies like PVP because it is low maintenence. Why? No storyline, no content, just nice scenery and game mechanics. Best of all lower RND costs. I'm willing to bet most gaming companies wish pve would die completely. They would really rake in the profit then. (talk to fight promoters, they have lil or no overhead. All they need is a venue and seats really. If they could get people to stand in a vacant lot and pay to see boxing matches they'd do it in a heart beat.) Same follows with PVP if everyone was happy with one arena style they'd only have one.
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Old Dec 02, 2006, 11:55 PM // 23:55   #33
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- So, you seem to have an eye for overpowered builds that make the game really boring, that's your bad, not Anet's.

- You get crap items but you don't have enough storage? Ironic.

- 3500 hours and apperantly only PvE, go play some HA or GvG and you'll see why the skillchanges have been inserted.
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Old Dec 03, 2006, 12:55 AM // 00:55   #34
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Quote:
Originally Posted by stamenflicker
Yeah but you know that the gold drops are screwy when you're paying 100 times more for the exact same item in a gold, when the green is insanely cheaper. I suppose it's all about the skin for some people. I think any key that costs you 1.5k to purchase should automatically be a gold chest. Period.
Greens are meant to be cheap, an accessable way for ppl to get perfect items :-/ Golds are as they say, rares,
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Old Dec 03, 2006, 01:05 AM // 01:05   #35
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Originally Posted by Enchanted Warrior
Me personally, I wish I could find a game like GW without PVP or at least 2 separate systems that do not effect each other (in other words a balance change in pvp does not make it's pve counterpart useless.)
you may like Everquest or EverQuest2
- little PVP and theres rarely, if ever, been a game update that made changes due to PvP

other MMORPGs that have both PVP and PVE
Dark Age of Camelot and World of warcraft
-- nerf class skills worse than GW because of PVP balance issues
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Old Dec 03, 2006, 01:11 AM // 01:11   #36
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Quote:
Originally Posted by Skuld
1) Its called balance man

2) Chests are totally random, and a gold sink, I wouldn't go there looking to make money from them. Bad luck on the green weekend, prehaps you could buy up some of the farmed greens at deflated prices?

3) Thing is, heroes don't need runes or gear. We played through proph and factions with no runes on hench ^^

I agree with you on storage
I agree with what Skuld had to say here especially on no 3 you don't need runes on Heros as they are just to implement a void spot on your party.This is what I said in my thread Heros aren't replacement for human players and beating the game 3 times I can see that by now.I would never buy runes for my Heros that is why all the runes have gone up in price ppl are buying Runes for thier Heros.I only use one if it is a drop.I would suggest trying this out with your chars and as well no runes in presearinng you have no access to runes.I do agree with storage though.
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Old Dec 03, 2006, 01:32 AM // 01:32   #37
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Quote:
Originally Posted by Ninna
you may like Everquest or EverQuest2
- little PVP and theres rarely, if ever, been a game update that made changes due to PvP

other MMORPGs that have both PVP and PVE
Dark Age of Camelot and World of warcraft
-- nerf class skills worse than GW because of PVP balance issues
Well SOE will not get another dime from me so no go on everquest.. LOL But thanks for the info/suggestions..
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Old Dec 03, 2006, 01:50 AM // 01:50   #38
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Quote:
Originally Posted by Mad King Corn
First off I would just like to say that the following is my personal opinion and this thread is not meant to offend anyone.


3.- Rune prices and availability are insane. My characters all have good runes but getting my heros the runes they need to be effective will take years at the current prices. An idea would be for anet to use a system simular to the hero skill trainers, where runes for heros could be aquired cheaply. Runes that could not be sold or traded like the one given as a reward (minor vigor) in one of the early quests. If you attempt to sell it at a rune trader you get a message saying the merchant refuses to buy this item.
I realize that eventually some rune prices may drop but If you have lots of characters and wish to build up your Heros, the current system will cost you a fortune well beyond the means of most players.


MKC
Regarding Rune prices: Don't know if this will help or not - You can use a Superior Salvage Kit on Heroe's Armor. You will always get your Rune back and they keep their armor. So if each of your warrior hero have the same general build when it comes to rune set up. You can easilly take Runes off Hero 1 for character 1, and give to hero 2 for Character 2.

Take Care..
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Old Dec 03, 2006, 02:57 AM // 02:57   #39
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Don't remind me back in the day of my good old mesmer. When Energy Drain was a great skill, and Fragility was leet. Oh how I miss old drok arenas.
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Old Dec 03, 2006, 06:29 AM // 06:29   #40
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Quote:
Originally Posted by Cur
As for PvP affecting PvE - It is often the reverse that occurs as well. Do you truly believe that pure PvE, online games never have nerfs or changes?
I can give an example of that. Not a perfect example, but an example nonetheless.

When the Broken World expansion for Dungeon Siege 2 came out, a lot of things got nerfed. Armor ratings dropped right across the board (the combat mage that I had with over 600 armor suddenly dropped to just over 150 armor, despite staying in the same custom enchanted gear). The best boss-killing power in the game had its bite removed (my dual-wielding warrior still hasn't forgiven GPG for that), and the equivalent AoE power was pumped up (to my delight as it gave my throwing ranger a huge offensive advantage). Not to mention the number of skills they nerfed across the trees (some by as much as a 60% decrease in effectiveness). We're still playing though.

Nerfs happen. But we adapt. Other professions and build styles get their turn in the spotlight that way, and this helps keep things interesting. If nothing ever changed (in both PvE and PvP), then every game would get extremely boring after a while (and we'd probably all still be playing Pong on top of that).
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